Tiny games,
big personalities.

Eight handcrafted mobile games from a small studio in Atlanta.

The games

Eight of them. Each one small enough to learn in a breath, deep enough to keep.

Hop Up!

Bounce higher. Combo to x64.

An endless vertical jumper starring Orion, a wise little owl with a serious altitude problem. Chain clean bounces to x64 and the whole game starts singing.

Nebbles

Drop, match & evolve orbs.

Baby planets are falling into a jar, and someone has to raise them. A merge-physics game with celestial creatures instead of fruit: eight tiers, ending in the Crystal, a ringed glass star spirit you earn the hard way.

Drift

One touch. Pure flow.

Glide a tiny spark of light through a bioluminescent cave that never stops moving. No buttons, no joysticks. Just you, gravity, and a tunnel of glow that keeps getting braver.

Drift gameplay on iPhone

Flip Dash

One tap. Six twisted stages.

Tap: you are on the ceiling. Tap: you are on the floor. Everything else is trying to kill you. A gravity-flip tunnel runner with one control and forty-eight levels of opinions about how you use it.

Flip Dash gameplay on iPhone

Pulsar

Charge the ring. Fire by ear.

A timing game wearing a shooter’s jacket. Hold to charge a shockwave ring, release to vaporize anything at that exact radius. The charge whine rises in pitch as the ring grows: play long enough and you stop watching and start firing by ear.

Void

Hold. Absorb. Show restraint.

You are a black hole. Act like it. Hold the screen and stars spiral into you; release and the universe goes back to minding its own business. The whole game is deciding when.

Void gameplay on iPhone

lohi

The guessing game of numbers.

Which gets more Wikipedia views: Cleopatra or Cristiano Ronaldo? You are about to have an opinion. You are about to be wrong. Two cards, one revealed stat, higher or lower.

lohi gameplay on iPhone

WikiRace

Link to link. First one wins.

Two players, one start article, one target, no search bar. Sprint through the world’s encyclopedia link by link. It sounds easy until you are four clicks deep in 14th-century pottery wondering how you will ever reach Beyoncé.

WikiRace gameplay on iPhone
The FancyAnt mascot checking its bowtie in an oval mirror
The founder, adjusting the company bowtie.

A very small studio with very strong opinions.

FancyAnt is a one-desk game studio in Atlanta, Georgia. We make small games the way good toys are made: sturdy, charming, and finished. Every character is hand-drawn, every sound is tuned, and every session is designed to fit inside a held breath.

  • No forced ads. If a video ever plays, it is because you chose the reward.
  • No accounts, no timers. Your game does not need your email, and it will never tell you when you are allowed to play.
  • Finished things. Handcrafted levels over content treadmills. When it says 48 levels, all 48 are good.